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Sand Saga Insider: February 2025

Welcome back to Sand Saga's monthly update! This month was primarily focused on bug fixes and improvements, ensuring a smoother experience for everyone. However, it wasn't just about fixing issues – there was also room for new features, including the introduction of templates.

February Additions

25w05a
  • Bug fixes and minor improvements
    • Scenarios: Adjusted the tutorial on fallthrough to make it more understandable for kids
    • Game: Fix acid vapors not working at high temperatures
    • Game, Web: Various fixes for Safari
    • Web: Improved the navbar
    • Web: Achievements for completed scenarios now display their names on hover
25w07a
  • Game: Introduced template selection along with new templates
  • Game: Introduced the action execution dialog (see Manual)
  • Web: Option to change username
  • Bug fixes and improvements
    • Game: Fixed floating solid bodies inside other solid bodies
    • Game: Fixed entities within solid bodies causing glitches
    • Game: Solid bodies can no longer "fall through the floor"
    • Game: Fixed missing reset of move tool state when switching between scenes
    • Game: Improved precision when placing entities, templates, etc., and enhanced the precision of rectangular selection

* Minor bug fixes and tweaks are not listed

Templates
30 new high-quality templates have been added. Thanks to templates, creating various landscapes is now easier and more interesting. Most of them are premium. One of the reasons they are not free is that they are data intensive. More will follow in the future!

Templates use example
Templates use example

Action Execution Dialog
This is a new tool designed for more advanced users. It allows selecting tools using only the keyboard, which is great for those who prefer a keyboard-driven workflow. Similarly, common actions like Pause or Restart can now be executed this way. Additionally, it provides access to various debug tools that were previously unavailable.

Pressing backquote (under escape) will open the action execution dialog. Here, you can use the keyboard to select tools (which start with .) and commands (which start with /).

Action execution example
Action execution example

Solid Bodies Fixes
Solid bodies are a complex feature from a development perspective, and because of this, they have contained (and still contain) various glitches. However, in February, I managed to fix some of the most severe issues, especially the problem of floating solid bodies inside other solid bodies. I have mapped out a few more issues, but the challenge is to fix them without negatively impacting performance.

Conclusion

That's all for today. Stay tuned for more updates! Another update is on the way and will bring even more templates.

Discussion

There are 11 comments.

Replying to 304c3927-044a-4c0d-9e8d-dd1c7477cdb6:

The blood flammable or gas?

Replying to 6bd5c684-4b25-4fea-99dd-70c9b75484c7:

why isn't it added yet?

Replying to 6bd5c684-4b25-4fea-99dd-70c9b75484c7:

You should also add a blood gas or make blood flameable

Replying to 6bd5c684-4b25-4fea-99dd-70c9b75484c7:

YAY!

Replying to 103b86a5-5808-4730-8400-5db38b959ba5:

That's true but it's still the same thing. There are still supporters and the reward = premium content; I just emphasized the reward. I realized that most people just want locked stuff. They won't support the game directly, even if they like it, but rather hope that other people will support it.

Replying to 1a881b5d-6ef9-439c-9cd1-25833d3ce153:

Yes, the blood tool will be added in the next version

I saw you change the name from "support" to "Upgrade to premium"

You should make a restore element.

Patrik, you should add monsters that are available only to supporters =)

Replying to 1a881b5d-6ef9-439c-9cd1-25833d3ce153:

I think you should let people who don`t have the badge have the things that need to have the badge for. :D

You should make blood placeable in the fluids menu. You can still kill animals and blood in fluids menu is only avaliable to suppoters